YOU ARE BEING FOLLOWED

Genre

VR Adventure

 

Platform

PlayStation 4 VR

My Role 

Lead Game Programmer

HighresScreenshot00006
HighresScreenshot00014
HighresScreenshot00000
HighresScreenshot00008
HighresScreenshot00036
HighresScreenshot00005
HighresScreenshot00029
HighresScreenshot00027
HighresScreenshot00032
HighresScreenshot00025
HighresScreenshot00011

About The Project

My role extended to creating all the dynamic systems and tools in the game. 

After EGX, when the team's size increased, I took up the role of a Lead Programmer. Here not only did I manage my own tasks, but also delegated tasks and helped out other programmers in areas that needed help while managing a smooth workflow using source control.

 

I have also been working closely with the PlayStation Platform and the core mechanics of the game. This game is created using Unreal Engine 4, where I am using both Blueprints and C++ for development

Duration:      6 months

Description

Tasked by BAFTA to bring a winning game concept from Young Game Designer 2016 to life, the project was developed for PlayStation VR across eight weeks. Aligned with the Young Game Designer's original submission, the game explores the perspective of a visually impaired protagonist wrestling with the unknown.

Coming off a strong showing at EGX Rezzed 2017, development began again in May, allowing the project to expand and potentially reach a greater audience on the PlayStation Store.

Software

Game Engine:             Unreal Engine 4 (C++ & Blueprints)

Greenery
Greenery

Going Out
Going Out

Church Bell
Church Bell

Greenery
Greenery

1/3
Fountain
Fountain

Venus STAR
Venus STAR

Neighbors
Neighbors

Fountain
Fountain

1/3
Atom
Atom

Burn
Burn

Sphynx
Sphynx

Atom
Atom

1/3
Eye
Eye

Twitchy
Twitchy

Buildings
Buildings

Eye
Eye

1/3