YOU ARE BEING FOLLOWED

Genre

VR Adventure

 

Platform

PlayStation 4 VR

My Role 

Lead Game Programmer

HighresScreenshot00006
HighresScreenshot00014
HighresScreenshot00000
HighresScreenshot00008
HighresScreenshot00036
HighresScreenshot00005
HighresScreenshot00029
HighresScreenshot00027
HighresScreenshot00032
HighresScreenshot00025
HighresScreenshot00011

About The Project

My role extended to creating all the dynamic systems and tools in the game. 

After EGX, when the team's size increased, I took up the role of a Lead Programmer. Here not only did I manage my own tasks, but also delegated tasks and helped out other programmers in areas that needed help while managing a smooth workflow using source control.

 

I have also been working closely with the PlayStation Platform and the core mechanics of the game. This game is created using Unreal Engine 4, where I am using both Blueprints and C++ for development

Duration:      6 months

Description

Tasked by BAFTA to bring a winning game concept from Young Game Designer 2016 to life, the project was developed for PlayStation VR across eight weeks. Aligned with the Young Game Designer's original submission, the game explores the perspective of a visually impaired protagonist wrestling with the unknown.

Coming off a strong showing at EGX Rezzed 2017, development began again in May, allowing the project to expand and potentially reach a greater audience on the PlayStation Store.

Software

Game Engine:             Unreal Engine 4 (C++ & Blueprints)

Greenery
Greenery

press to zoom
Going Out
Going Out

press to zoom
Church Bell
Church Bell

press to zoom
Greenery
Greenery

press to zoom
1/3
Fountain
Fountain

press to zoom
Venus STAR
Venus STAR

press to zoom
Neighbors
Neighbors

press to zoom
Fountain
Fountain

press to zoom
1/3
Atom
Atom

press to zoom
Burn
Burn

press to zoom
Sphynx
Sphynx

press to zoom
Atom
Atom

press to zoom
1/3
Eye
Eye

press to zoom
Twitchy
Twitchy

press to zoom
Buildings
Buildings

press to zoom
Eye
Eye

press to zoom
1/3